AI Insights · Timothy · July 2025
Top Boat Games in Finland: Q2 2025 Performance Overview
Discover the performance trends of top boat games on a unified platform in Finland during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the performance of the top boat games in Finland on a unified platform showcased diverse trends. Here’s a closer look at the key metrics for each application, based on data provided by Sensor Tower.
Ship Simulator: Boat Game experienced fluctuating weekly downloads, peaking at 188 in mid-April. The game’s weekly active users also saw a peak at 465 in the same period, although they gradually declined to around 260 by the end of June. Revenue was highest at $9 in early June, with sporadic earnings throughout the quarter.
My Cruise maintained a relatively stable download rate, with a notable increase to 80 downloads at the end of June. The game achieved a significant peak in weekly revenue, reaching $64 in late April. Active users remained fairly consistent, hovering around 1.9K, with a slight increase to 2.1K in late April.
Cruise World! saw a steady increase in active users, reaching 1.04K by the end of June. While weekly downloads remained stable, revenue experienced fluctuations, with notable peaks of around $32 in late June.
Submarine Jump! recorded a significant rise in downloads, peaking at 79 in early June. Active users showed a similar trend, with a peak of 142 in the same period. Revenue remained minimal throughout the quarter.
Inventory Merge Combat had a strong start with 78 downloads in early April, but this gradually declined to 15 by the end of June. Active users saw a sharp decline from 107 to 26 over the quarter, while revenue showed a peak of $57 at the beginning of April, gradually decreasing thereafter.
For more detailed insights and data, visit Sensor Tower's platform.